
Artikos
Overview
building a tool to connect creative professionals with each other
Artikos provides a platform where people can define and market their creative selves. Talented individuals can find, connect, and match with fellow creatives who they resonate with to create or collaborate on spectacular pieces of work.
Research
why did we go to space?
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competitive analysis. gaining inspo for game design.
From a competitive analysis of Prodigy Math, Gogo Math and Duolingo Math we assembled a list of features to consider in order to entice users to keep playing. This consisted of: personalization (avatars), RPG quests, and rewards.
We also took a look at some of the homework assigned to my team members’ children for game ideas.
Below were our discovery pillars we used as a guide for the design:
to infinity and beyond. speed running through the design process
With only 2 days left until the presentation, I went straight into designing mid-fidelity wireframes for usability testing.
In the following wireframes, users will be signing up to create an account on our app where they will provide their username and grade level.
After signing up, users will be free to interact and play games.
mid-fidelity wireframes. establishing a framework for devs.
After exchanging constructive feedback and reaching a consensus on our ideas, we used our low fidelity sketches to start building our mid-fidelity wireframes. Once the basic framework of our wireframes was completed we began conducting usability tests so we can gather insights to make any necessary improvements.
Here are some selected screens from our main user flow:
After quickly making designs for user testing, we had my members’ children run through the prototype to monitor their actions and emotions. The children has some confusion navigating certain screens like the homepage and navigation menu.
Below you can see more changes we made from user feedback.
Final Product
hi-fidelity prototype. reaching the end of our journey.
In order to build our MVP, we established some of our most important features with all the changes from testing to create the best experience for users.
The final design of Addventures features bright and colorful graphics, a simple and intuitive interface, and a variety of game modes to keep kids engaged. The app includes interactive math games, quizzes, and challenges that reinforce key concepts and build problem-solving skills.
Takeaways
what happened?
We had the chance to let my team members’ kids play around the hi-fidelity designs and they ended up loving it! They were ecstatic about the colors and games and wanted to play more. Unfortunately we didn’t design enough games and features for this to be a full functional app.
Working on Addventures was a challenging and rewarding experience due to the very short timeframe we had to work with. I learned a lot about the importance of time-boxing and balance a lot of work at once.
If I were to do this project again, I would focus more on incorporating feedback from a wider range of users, as well as on creating more detailed user personas to guide our design decisions.