Artikos

Overview

building a tool to connect creative professionals with each other

my notes and reflections will go here :)

Artikos provides a platform where people can define and market their creative selves. Talented individuals can find, connect, and match with fellow creatives who they resonate with to create or collaborate on spectacular pieces of work.

Research

why did we go to space?

this research really showed me that teachers are very under-appreciated!

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competitive analysis. gaining inspo for game design.

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From a competitive analysis of Prodigy Math, Gogo Math and Duolingo Math we assembled a list of features to consider in order to entice users to keep playing. This consisted of: personalization (avatars), RPG quests, and rewards.

We also took a look at some of the homework assigned to my team members’ children for game ideas.

Below were our discovery pillars we used as a guide for the design:

Design & Testing

to infinity and beyond. speed running through the design process

up until this project, this was the quickest i ever had to design a functional app

With only 2 days left until the presentation, I went straight into designing mid-fidelity wireframes for usability testing.

In the following wireframes, users will be signing up to create an account on our app where they will provide their username and grade level.

After signing up, users will be free to interact and play games.

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mid-fidelity wireframes. establishing a framework for devs.

we definitely had to be careful of scope creep!

After exchanging constructive feedback and reaching a consensus on our ideas, we used our low fidelity sketches to start building our mid-fidelity wireframes. Once the basic framework of our wireframes was completed we began conducting usability tests so we can gather insights to make any necessary improvements.

Here are some selected screens from our main user flow:

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After quickly making designs for user testing, we had my members’ children run through the prototype to monitor their actions and emotions. The children has some confusion navigating certain screens like the homepage and navigation menu.

Below you can see more changes we made from user feedback.

Final Product

hi-fidelity prototype. reaching the end of our journey.

adding tool tips to the final design to familiarize the user was considered but due to the time constraints was omitted

In order to build our MVP, we established some of our most important features with all the changes from testing to create the best experience for users.

The final design of Addventures features bright and colorful graphics, a simple and intuitive interface, and a variety of game modes to keep kids engaged. The app includes interactive math games, quizzes, and challenges that reinforce key concepts and build problem-solving skills.

Takeaways

what happened?

the visual designs of this project impressed some of the other hackathon participants and even landed me my current role with artikos!

We had the chance to let my team members’ kids play around the hi-fidelity designs and they ended up loving it! They were ecstatic about the colors and games and wanted to play more. Unfortunately we didn’t design enough games and features for this to be a full functional app.

Working on Addventures was a challenging and rewarding experience due to the very short timeframe we had to work with. I learned a lot about the importance of time-boxing and balance a lot of work at once.

If I were to do this project again, I would focus more on incorporating feedback from a wider range of users, as well as on creating more detailed user personas to guide our design decisions.